Sunday, May 17, 2026
| Tulsa Red Castle 1st Vintage Military Wood Gun Championship - CMP Sanctioned (2-Day) | |
| Location: | high Power Rifle Range |
| Time: | 7:30am to 3:30pm |
| Description: | DAY 2
Vintage Sniper (2-Person Team) Match
Match Fee $30.00 per team/$15.00 per person
Vintage Sniper Match (Two-Man Team). The spirit and intent of the CMP Vintage Sniper Rifle Team Match is to provide modern target rifle competitions for competitors who use original, or replica military sniper rifles dated 1953 or earlier. This Match is a two-person team event designed to replicate and test marksmanship skills similar to those employed by traditional military sniper teams. Any rifle configuration or item of equipment that is not mentioned in these rules or that is contrary to the spirit and intent of these rules is prohibited.
No mechanical or adjustable rests, bipods or rear rests or other means of support may be used. Front bag rests may not provide a channel in which to rest the rifle. Both the shooter and the spotter may have their equipment on the team’s firing point during firing.
The competition is for two-person teams. The course of fire for each team includes one five (5) minute Sighting period and twenty (20) Record shots (each team member fires 10 shots) to be fired at 300 yards on the 300-yard SR-3 target followed by one five (5) minute Sighting period and twenty (20) Record shots (each team member fires 10 shots) at 600 yards on the 600-yard MR target (see Rule 6.5.3 for detailed match procedures). The five-minute Sighting periods are for both team members. Each team fires a total of 40 Record shots. The course of fire may be fired on either pit-operated targets or electronic targets.
Match Procedures
The conduct of one relay of the Vintage Sniper Rifle Team Match shall follow this sequence at each range (300 yards and then 600 yards):
a) Call to the Line. Two minutes are allowed for team members to move their equipment to their firing points. b) Preparation Period. Three minutes are allowed for team members to take their positions and prepare to fire sighting shots. c) Sighting Period. Five minutes are allowed for teams to fire Sighting shots. One or both team members may fire Sighting shots. Teams may shoot their sighters from one or both rifles.
d) Pause. There is a one-minute pause after the Sighting period when firers can make final preparations for record firing. The LOAD AND STANDBY command for the first shot is given after 50 seconds. e) First Firing Period. Ten seconds after the LOAD AND STANDBY command is given, firers on pit-operated targets are given sequences of 20 seconds for firing single shots and 20 seconds for scoring while firers on electronic scoring targets are given sequences of 15 seconds for 70 firing single shots and 20 seconds for preparation. Both sequences continue until a firer has fired ten Record shots.
f) Changeover Period. Two minutes are allowed for firers and spotters to change roles and for the second team member to prepare to fire. After one minute, 50 seconds, the LOAD AND STANDBY command for the second firer’s first shot is given. g) Second Firing Period. Ten seconds after the LOAD AND STANDBY command is given, firers on pit-operated targets are given sequences of 20 seconds for firing and 20 seconds for scoring while firers on electronic scoring targets are given sequences of 15 seconds for firing and 20 seconds for preparation. Both sequences continue until ten shots are fired. h) Range Clearing. After the second firer fires ten shots, all rifles must be cleared, and team equipment removed from the firing points in preparation for the next relay. 6.5.4 LOAD AND STANDBY Command The LOAD AND STANDBY
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